WHAT IS SWORD LEGACY?

Sword Legacy: Omen is a challenging tactical RPG set in the candlepunk realm of Broken Britannia. Embark on a thrilling journey as a vengeful knight aided by an eldritch sorcerer in search of the long-lost Excalibur sword, the only hope for a land devastated by plague and intrigue. Explore rich environments, live a riveting storyline, and survive intense turn-based combat, in the veins of classic games, such as Final Fantasy Tactics and X-COM.

  • UTHER

    THE FALLEN KNIGHT

    One of Britannia’s greatest champions. However, after failing to protect his lord, the former commander became torn by guilt and obsessed with vengeance. Now he craves for blood and swears to strike anyone between him and his love.

    “I am no longer worthy of the title of Knight Commander. Not until I have justice. Not until I have my bloody revenge.”

  • MERLIN

    THE ELDRITCH SORCERER

    Though his origin is unknown, everyone has heard tales of the enigmatic sorcerer who travels the lands of Britannia. Rumors say this cryptic old man is the offspring of a demon and a woman, but whatever the truth, Merlin is often considered as a blend of eccentric sorcerer and delusional madman. There are a few, however, who believe him to be the wisest man alive and claim to have witnessed supernatural miracles by his hand.

    “Men are like stray sheep. Stupid and frail creatures always in need of guidance and help. It’s a shame they can’t care for themselves. It’s a shame I have no patience to be their shepherd.”

  • DUANNE

    THE LOYAL LANCER

    A humble farm boy raised by monks to become a scribe. Word has it, though, legends of chivalry got the better of him and he set off to become a knight. An inexperienced lad whose love for adventure drives him to conquer all fears and travel the world.

    "Britannia is filled with wondrous tales of dungeons and dragons. If only I could be a part of them…”

  • GWEN

    THE DEVIOUS THIEF

    Most ladies are taught how to cook, knit, and get married. Not this one. She learned to survive in the shadows and pickpocket with her deft hands. Yet, when all else fails, her blade is just as effective in gambling her way out of death.

    “I see it. I like it. I take it. Nothing personal, pal. Just business.”

  • FELIX

    THE FAITHFUL PRIEST

    Once a rich, arrogant merchant, now a servant of Terah. The faith in the goddess saved his life. Now he roams the land saving poor lost souls similar to his former self and spreads Her Truth, which is the only one that matters.

    "It is not my place to judge, my child; only our Mother Terah may - Holy is Her name. I merely show the error of your ways."

  • FERGHUS

    THE FEARLESS BARBARIAN

    Hailing from the Beyond, a realm outside of Britannia, Ferghus is a fearsome warrior of brutal strength. A stoic and cold remnant of a culture on the verge of radical change, he is on a pilgrimage to prove his valor and become the next chief of his clan by bringing back tales of heroic deeds and vicious battles.

    “Ferghus will 'av his name. I will be worthy oav ma kin!”

  • FLINT

    THE WILD RANGER

    In Britannia, there are folk and there are faye. The latter are bizarre creatures, both delicate and monstrous. Stick to the main roads and you might never glimpse one. Yet, stray off into the wilderness and be prepared for the possibility of facing this one’s vigilant eye and wicked spirit. Faye like Flint are the reason folk fear the Kentish forests, which has led to a boiling cauldron of tension between folk and his kind.

    "You should not be here. But you know that. Do you also know you are never going back?”

  • GORR

    THE GUTSY BLACKSMITH

    A faye who lives among folk is a rare sight. Though he might be known for his red beard and loud mouth, Gorr usually keeps to himself – until someone provokes him into an outburst of one kind or another. In the meantime, he patches sturdy armor and crafts nifty traps with the same hammer he uses to knock down annoying drunkards in tavern brawls.

    “Fer feck’s sake! Enough of yer problems. Just grab me that wrench, have a drink, an’ go take a piss like everyone else.”

THIS IS A TALE OF BROKEN BRITANNIA...

A once-thriving kingdom full of alchemical and technological advances, now fragmented by intrigue and deceit. When murder and betrayal assault the lord of Mercia, a guilt-ridden knight and an eldritch sorcerer set on a journey of vengeance to discover the mysterious origin of a plague and dispense justice by fulfilling an ancient prophecy.

  • MERCIA

    PROSPERITY´S RUIN

    A realm built upon the values of trust and honor, many believe the gods gifted the land with fertile soil and clear summer skies. Lord Leof held true to this creed by taking care of his people and avoiding war at all costs. However, peace has a price and when betrayal insinuated the court, he paid dearly for it. So did Mercia.

  • NORTHUMBRIA

    WINTER´S EMPIRE

    Britannia’s largest domain and one feared for its gruelingly harsh winters, along with the border with the Beyond. Its leader, Lord Caydern, employs an iron fist to maintain order with military tactics, though it remains to be seen if such discipline can be resilient to the desperate effects of a ravaging plague. Hopefully, there will be survivors enough to tell the tale.

  • ANGLIA

    FAITH´S LAST STAND

    A land distinguished for its autumn-like foliage and zealous priests, Anglia is home to the Order of Terah, a peculiar monotheistic faith. However, Lord Edmur, who was a supporter of diverse cultures and beliefs, has gone missing and his son now hunts for the culprit. In the wake of this, one needs to be very careful before kneeling to pray to the goddess.

  • KENT

    FREEDOM´S REFUGE

    A marvelous realm blessed with a climate like eternal spring. Given its proximity to the mystical island of Avalon, Kent is known for regular, if alarming, appearances by the mysterious faye. Gossip suggests the ruler, Lady Alfhild, has a troublesome time reigning over the populace. To make matters worse, scouts have brought news of Wessex troops massing near the border.

  • WESSEX

    KNOWLEDGE´S ARCANE CRADLE

    An obscure land known for delving into cryptic studies and alchemical experiments, Wessex is described in folktales as the domain punished by the Gods for not respecting limits. The power-obsessed Duke Gorlois claims his lineage descends directly from the Warrior-Empress Britannia but seeks supremacy through dark knowledge. Yet word has it the realm’s strategies have recently become more aggressive.